# Glowtracker / Common plugin testing

• (@gdude2002 gave me the post from the old forum. Thanks a lot :slight_smile:)

Hey there. I’ve checked the compatibility of the most common plugins used on a spigot/bukkit server.
Notice: It’s possible that a compatible plugin is not compatible because those plugins can use “Reflections”
to get access to NMS and CraftBukkit classes which are not supported by Glowstone.
I will release as soon as possible a compatibility tracker.

Should work:
AsyncWorldEdit , AsyncWorldEditInjector , ChatControl , CratesPlus , CustomTab
DiceFurniture , Faction , GriefPrevention , CreativeGates , Multiverse-Core
UtilsByBooksaw , Vampir

Confirmed:
Essentials , EssentialsAntiBuild , EssentialsChat , EssentialsGroupManager
EssentialsProtect , EssentialsSpawn

Not working:
askyblock , BedwarsRel , Carbon , HolographicDisplaysPatch , LibsHungergames
LibsMcpvp , SkyWarsReloaded , UltraCosmetics 2.1.5 , LibsDisguises , MassiveCore
MassiveHat , MassiveTickets , MassiveBooks , NickNamer , PacketListenerAPI
PlotSquared , Residence , SkyWar , AuthMe (Reloaded) , uSkyBlock , Quests ,
NametagEdit , Jobs , BukkitGames , AnimatedFrames , AdvancedTabList , Auctions ,
SkyWarsReloaded , ViaVersion , SuperTrails , TimeIsMoney , KitPvP-3.4.2 ,
TerrainControl , TitleAPI , KingKits , PvPManager , iTag , TrailGUI , SkyWars

Compatible / Not compatible:
PhoenixAntiCheat [ Obfuscated ]

( To be continued )

#### Glowtracker

:record_button: Currently in Alpha

So, the past three days I’ve been working on a “Add-On” or tool to check the compatibility
of some plugins you want to use on your Glowstone++ – Server. What Glowtracker basically does is
checking for CraftBukkit and NMS calls in class imports.

How Glowtracker looks like

#### Repository

Not viewable right now due rewrite.

• I find it a little surprising that you tested AsyncWorldEdit, and not Worldedit itself.

• @gdude2002 Well WorldEdit is less popular than AsyncWorldEdit on Spigot. Totally makes sense

• @mastercoms Actually I just forgot to check WorldEdit

• @Shad0wCore I’d be surprised if it didn’t work honestly, given how goddamn robust it is, but still worth a test.

• @gdude2002 I am pretty sure it works. There are just some additional features that it can do if nms is available. It is one of the few plugins that uses nms correctly and can safely fallback to get only using Bukkit.

This also means that the compatibility checker may get the compatibility status wrong, since there are usages of nms in WorldEdit, but it can work without them.

• I find it a little surprising that you tested AsyncWorldEdit, and not Worldedit itself.

I guess you didn’t read “To be continued”?
Sorry, this had to be done.