Hey thanks for checking it out and the feedback.
WebSandboxMC is looking better and better all the time, but there was land outside of the limited web-based area, looked like the example terrain from here.
Fixed this finally (as of WebSandboxMC v1.10.4), the local terrain generation is now disabled so it only shows the server’s chunk floating island, like this:
ThinkMap did not render anything, due to some errors:
uncaught exception: Class$S368: 0:2(12): warning: extension 'GL_ARB_gpu_shader5' unsupported in fragment shader
0:19(35): error: sampler arrays indexed with non-constant expressions are forbidden in GLSL 1.30 and later
I think it is related to this GLSL code: https://github.com/satoshinm/ThinkMap/blob/68dd7a19de97804f5f4e2833ee98370df2c79565/html/client/src/main/java/uk/co/thinkofdeath/thinkcraft/html/client/render/shaders/chunk_fragment.glsl#L21 - logged an issue here https://github.com/satoshinm/ThinkMap/issues/7 but I guess it only affects certain graphics cards, what GPU do you have? It works for me on an AMD Radeon R9 M295X and Radeon Pro 580, but supporting other (older?) hardware may be tricky in ThinkMap since it is not a codebase I am too familiar with.
For NetCraft / WebSandboxMC at least, I’m aiming for full standard WebGL 1.0 compatibility.
Dynmap looked good, but it seemed like the edges of the map were bugged. I don’t remember what map edges are supposed to look like though, so it might be fine.
This is what I see (you see something different?), note I haven’t pregenerated the map so it only shows the chunks which were explored:
Cool! Went to check it out today and it was quite an adventure getting out of spawn. There was lava everywhere.
The lava was from the server getting griefed through the web client, which allows unlimited lava, but I moved the spawn over 32 blocks so it should be better now.