@momothereal That’s not really their own “implementation,” but rather the addition of the Sponge API into the vanilla server software(same approach Bukkit took). What’s wrong with this? Well, let’s just use Bukkit as an example of what could go wrong.
It should require less resources than the official Minecraft server - I’m not sure I can say it’ll run on hardware that low-end, but if you can get an install of Java 8 working properly, you can always try it.
@Sataniel That is great, and I can get that from GlowServer, but the thing is; required methods, such as EntityManager#register are package private. That means that unless I am in that package (Which I will never be, unless I help make a commit or something) I cannot use those methods.
And @gdude2002 I am going to make a pull request to make those methods public. Once that happens, I will be able to make the custom entities.
Also note that it is now possible to download the latest successful 1.11 build on the website, under the “Future release” section. Please backup your world and submit an issues to the pull request. Thanks! :)
@mastercoms Yes I agree its a pretty important feature. I have to build up some tweaks to my Pathfinder library because it breaks in under-ground areas, so I’m going to do that first and adjust the pathfinding AI. I’ll go with that! :)
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